RPG

Treasure

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Description

From the introduction: Treasure tables suck. No really, it’s like a video game. I open the chest, what do I find? Wait, wait for it. Gold. Gems. Magic Items. Every time. There’s this cool list of items, with an extensive random table that doesn’t take into account the power level of your group or the environment at all. How do I generate an appropriate list of items and treasure for an area without favoring certain PC’s? How can I match the treasure with the approximate danger in the area? How can I randomly generate treasure that doesn’t instantly unbalance my game because of a bad random roll (1% chance of an artifact I’m looking at you). So I like to run a game that feels, I don’t know, simulationist. And what did historical looters find of value? Art. Goods. Furnishings. User summary: Apparently intended for AD&D, the resource is generic enough to be used in any campaign with "standard values" for gold pieces, etc.

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