Traps & Treachery II
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From the back cover The characters might rest between adventures, but their adversaries don't... More than 150 complete descriptions of magical and mechanical traps Dozens of beautiful illustrations detailing the mechanisms behind these sinister creations. Tricks and techniques for making traps even more difficult to bypass Rules for poison rarity, two new types of poisons, and more than 80 detailed listings of new poisons, natural and supernatural alike. A chapter devoted to unique puzzles and challenges to test the abilities of both the players and their characters "Traps & Treachery" is a proud addition to my gaming shelf. You should go and buy this book" Monte Cook, Game Designer, Malhavoc Press