Toumaï
Game Info
In a race to the star, three magicians release their five birds towards the heart of the closest star to bring them back three magic wands that will turn the sky in their favorite color. The third wand will be the right one. The first player to get 3 magic wands wins the game. MOVES Each player in turn (clockwise) plays one of their top-line pawns (the closest to the center of the star) ; the pieces make circular movements, clockwise or counterclockwise, to land on the top square of the line they just joined. A bird of strength 1 must join the nearest line, either to its right or left. A bird of strength 2 will join a line two tracks further to its right or left. A bird of strength 3, will join a line three tracks further, to its right or left. A magician has the choice between these 3 routes. Empty tracks are not counted in the pawn’s moves. More the game evolve, more the empty spaces between the tracks are big. A pawn can move alone, or take with it all or part of the pawns in its line, even if they are neutral or of the opponent's color ; the pawns taken along join the same line as their top pawn, behind it and in the same order. The pawns of the "neutral color" can only move with the top pawns of the playing colors. —description from the publisher
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