RPG

Touched: A Darkening Alley

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From publisher blurb: The cyberpunk future is already a horror show. Now it gets supernatural... “The shit-holes are getting shittier, and no one wants to talk about it. The town that disappeared, that video of a lady giving birth to what looked like an octopus, or the leaked corp files about a continuous human scream emanating from Jupiter. Why aren’t the news feeds talking about this? What are the corps hiding?” —Antonio Alverez, editor-at-large THE CANT It's 1985. Ever since Nixon privatised the Vietnam War, we've been an a downhill slide into corporate hell. We all thought that was a metaphor, but maybe we were too optimistic. A Darkening Alley is a low-magic, dark horror setting for The Sprawl. Rifts in the fabric of space are starting to crack, opening portals to strange new worlds filled with beings and energies far beyond our understanding; humanity is beginning to feel the effects. Strange happenings are becoming more and more common. The street-side prophets are starting to sound a bit reasonable. The corporations smell power and have started pouring a lot of money into investigating and documenting these occurrences—that’s where you come in. A Darkening Alley introduces the new Antiquarian playbook, a Trauma system by DYMPHNA, and several magical abilities available to players through basic advances. Because players do not start with magical abilities, you can easily merge this setting with an ongoing campaign.

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