RPG

To Die Alone

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Description

Publisher's blurb: 4-hour Introductory Adventure Intro #5 Almeric is a bleeding nation full of petty Princes and Princesses. One of them, now in the twilight of his years, wants help. It’s not immediately clear if he wants your help for himself, his heirs, or his town - Maren. This Prince promises rewards to those who provide aid... But even given your special abilities, what meaningful assistance can a few travelers give over a handful of days? In Almeric, whether you stay or try to walk away, it’s a good bet that trouble will find you. A Note for Players Heroes that are naturally meddlers and proactive will probably do better in this module than more passive personalities. While all tables should face significant combat twice (or more...), this module is primarily an investigation and the Heroes will be called upon to interact socially with lots of NPCs. An Introductory adventure optimized for 3rd level characters.

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