To Cry a Joust
Game Info
The hoof beats thunder. The crowd roars. Two knights' lances leveled, charge towards each other. Easy to learn and easy to play. You will be charging down your opponent in no time. D6 mechanics handle movement and combat. You basically attempt to pick one of 3 cards to get a rock, paper, scissors +1 advantage over your opponent and another +1 or +2 impact advantage if you manage down most of the tilt before your opponent. You can play one on one contests, or organize tournaments with any number of players. Paper figures and field are included to get you started quickly.
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