To Catch a Thief
Game Info
Publisher's blurb: The Party is hustled into the room still in various forms of undress. The inside is well appointed, tiled in a reddish-brown, with several drains, and with a few chained hooks hanging from the ceiling. In walks a heavily cloaked figure with an extremely large hood. A middle-aged female Tiefling follows the shrouded figure and seats herself on an abruptly materialized chair. One of the scary children, a girl Tiefling, pushes a mop in a bucket into the room and closes the door humming to herself a jaunty tune. Once inside the girl smiles and says to the Party, “Headmistress wants to know if you stole something last night.” One night in Luskan can make brave warriors humble, clever rogues poor, and adventurers very rich —or very, very dead.
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