Tibetana
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Collect the territory energy to erect new settlements, react to the effects of the unstable deities, and pressure the adversary to hinder their growth. The goal is to build three 5-stage pagodas before your opponent on a hex-shaped board with different territories representing the lands of Tibet. Your faction is made of channelers (extract the territory energy and build new stages) and sentinels (protect your channeler and restrict the enemy’s). In your turn, you can perform up to three actions (i.e. move and train figures, relocate magic portals, devote the energy to build pagoda stages…) Extracting this energy may wake ancient demons: neutral figures that can influence and be influenced by any of the players from that moment on. Be careful, as their rule-bending effects may disrupt your plans (or your opponent’s). As the game progresses, they become more and more powerful. The demons featured in the base game: - CHEMCHOG - The channelers’ horror - CITIPATI - The death dancer - KUBERAN - The heist - KURUKULLA - The thousand faces - MAHAKALA - The occupier