The Works
Game Info
From publisher's homepage: Did someone ask for crunchy, techy rules-stuff? Supplement 11 has nothing but. An alternate combat system lets you script events after seeing how good your hit was. Moreover, the guts of Esoteric Disciplines are laid bare for potential players and game moderators to rummage through, like Roman priests searching for the future in sheep intestines. Um. By which I mean you can build (or randomize) your own Esoteric Disciplines. Potentially, there are 100,000 paths for each Skill. Naturally, advice for implementation comes along with this dizzying power.
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