boardgame

The Wolfenbüttel War

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Core Game

Principles of War: 18th Century – Warfare in the Age of Reason Principles of War: 18th Century – Warfare in the Age of Reason

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Description

The Wolfenbüttel War concerns the hostilities of Charles’ two fictitious mid-eighteenth century combatants, the Grand Duchy of Lorraine and the Vereinigte Freie Städte (VFS). The scenarios are applicable to any horse and musket period with little modification. Where this mini-campaign differs from its predecessors (Raid on St.Michel, The Annexation of Chiraz) is that it is loosely based on a real campaign – that of the Hundred Days, culminating at Waterloo. The four scenarios and the movements between them are drawn from the battles of Quatre Bras, Ligny, Wavre and Waterloo. However, while the campaign sequence is followed the outcome is far from certain. The book provides the fictitious background to the war, planning details including the selection of forces, the instructions for each army, table top maps and orders for each side. There are instructions for the game organiser and options for forces in each battle if fought as a stand alone wargame. The book is illustrated with photographs of each battle as it was fought with Charles’ armies. Newspapers and a Who’s Who, not to mention the Ballroom scene, add colour to the story of the Wolfenbüttel War. —description from the publisher's website

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