RPG

The Witch: Hexes, Tinctures, and Bonded Magic

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From publisher blurb: Witches channel magical power through practiced ritual and tradition rather than exerting force upon ambient magics about them. This harmonious relationship gives them a wide variety of spellcasting abilities, from delivering potent hexes and curses, to crafting restorative tinctures and poultices, to bolstering allies with wards and harmonious magics. Building off of the existing Fifth Edition rules for character creation, this PDF introduces a new class, the Witch. These adventurers use magic derived from their relationships with allies, enemies, and the world around them to protect allies and fight their foes. This PDF contains five subclasses for the witch: The Constellation Affinity, who teleports about a battlefield to deliver opportune attacks and evade danger. The Crystal Affinity, who creates magical equipment in order to weather enemies' attacks. The Familiar Affinity, who inspires their allies to action and flies about on a broomstick. The Herb Affinity, whose mastery of medicinal and magical plants allows potions to last far longer and bolsters their allies' health. The Hex Affinity, who exert forceful control over their enemies through punishing curses. This PDF also contains 50 new spells, ranging in level from cantrip to 9th level to make your witch characters truly unique to your campaign.

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