RPG

The Wildcard Class Playbook

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From publisher blurb: “Divination is just a form of prediction. I don’t like using the word ‘Destiny’, because it implies that the future can’t be changed. I prefer to call the it ‘Gravity’ instead. Just like you can predict the orbit of a planet or the force of a projectile by doing math, you can predict more complex events by reading the flow of gravity.” -Comoda, Diviner of the Stars. The Wildcard is an advanced Class for the game of Monsterpunk. A Wildcard can perceive and pull the dimensional strings of causality to witness or alter events past, present and future. They like to gamble with these cosmic forces, causing unpredictable ripples through spacetime and riding their waves, often with explosive results. A Wildcard is usually an agent of chaos, causing mayhem wherever they go. Their most powerful ability is a "slots machine" that chucks 3d10 to bend spacetime in a random way, ruining the enemy's well-laid-out plans. Thanks to their supernatural luck and intuition, they can get out of most sticky situations (including the ones of their own making) unscathed. The Wildcard is recommended for Players that already have some experience with the Monsterpunk game system. In this file you'll find all the rules and lore to play as a Wildcard, example character concepts and a 1st Level build example with advice to play it.

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