The Turkey Run
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It’s a race against the hunter. Your turkey must reach the house before it gets caught. To win, your turkey must also be the biggest one. How to play A game is composed of 3 runs of 6 turns or less. A turn is played by having each player rolling the dices and try to obtain a sequence. Turkey To make your turkey advance or gain weight, you must throw the dice and get specific sequences. The most difficult sequence will grant you with more bonus to advance or fatten your turkey. However, the more your turkey fattened more difficult it is to move forward. How to roll the dice To advance or fatten your turkey, you must play one of the 6 following sequence: Six even numbers (ex : 2,2,4,4,6,6)*Six odd numbers (ex : 1,3,3,3,5,5) Total ≥30 (ex : 4,5,5,6,6,6) Total ≤12 (ex : 1,1,1,2.3,3) Straight (1,2,3,4,5,6) Six of a kind (ex : 5,5,5,5,5,5) To play a sequence: Roll the 6 dices Reroll one or more dices (optional) Reroll one or more dices a second time (optional) How to advance or fatten your turkey If you don’t succeed in rolling a sequence, your turkey doesn’t move. If you have played a sequence successfully, you can move and/or fatten your turkey. If you pickup a crystal, you gain bonus weight or movement. End of a run The run ends if one of the following happens: The hunter reaches the house (6 turns completed). All turkeys have been caught by the hunter. At that time, points are calculated by each player (even the ones that were caught by the hunter) as follow: Turkey’s weight: 1 points per dot. Crystal: 1 point per bonus (+1 to +4). Turkey safe in the house: 3 points. Biggest Turkey in the house: 3 points. Note that the finish order does not matter. End of the game The game ends after 3 runs. The winner is the player with the most points.