RPG

The Trial of Chiefs

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Description

From the introduction: This module can work with any size party of any level, and fit into any existing campaign. The party comes across a tribe in the wilderness that will not allow them entry into their sacred woods without completing the trial of the chief. You can insert this module during any travel sequence in which the party needs to get somewhere. That somewhere is on the other side of the sacred woods, so they must deal with the tribe to pass. A group of elven men emerge from the trees, spears and wooden shields held at the ready. They are covered in brightly colored tribal tattoos all over their bodies and wear simple leather clothes with various bands and charms hanging from their limbs. Their ears are exceptionally long, with earrings all along the length.

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