The Stuff of Dreams and Nightmares
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From the rulebook: The Wildlings have invaded your dream! Will it make you laugh or make you scream? The Stuff of Dreams and Nightmares help fight or flight Until half the Star Maps have tapped their light. When a “Question” is posed, more Stuff you may win Or else be lost in dream when your Star goes dim. ~ . ~ Welcome to The Stuff of Dreams and Nightmares, a story-telling, role-playing game where you and your friends play both yourselves and the strange creatures called Wildlings. Will the Wildlings use the powers of the stars to absorb all the Stuff of Dreams, or will you be able to take control of the dream, and escape? The Wildling rhyme helps explain how to play the game in general, but especially for the first time through, I’ll break down each line of the rhyme to explain in more detail. Also, the story is built by some materials you’ll have to gather. First, each Player will need one five-ounce can of kids’ modeling compound. This will be the “Stuff of Dreams and Nightmares” referenced in the game. You can try for a brand name product like Play-Doh®, a home-made version of such, or another kind of compound like clay, as long as everyone has an equivalent amount, about 5 ounces (about 2/3 US cup.) Next, you’ll also need the Star Maps and the map of the Dreamscape. You’ll see how they are used during the play, but once you are really good at the game, or are an experienced story-gamer already, you might even choose to make these maps optional. Finally, you’ll need to two coins. Any pair will do, as long as each coin has a discernible head/tail side.