The Sticky GM
Game Info
From the Back Cover This book is for Game Masters, or Dungeon Masters, or referees of role-playing games of all descriptions that have prepared sessions that have gone awry. When players turn left, not right or take an instant and inexplicable dislike to an NPC that was going to be pivotal to an upcoming adventure. Using the simple technique in this book will lead to you using everything you prepare for your role-playing game sessions. It will give you control over the pacing of sessions, and it strives to create the most exciting games for you and your players... ...and it all driven just using the humble post-it-note to control just about everything.
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