RPG

The Seventh Sin: Ale & Boarding House

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From the Introduction: Virtually every campaign city possesses a motley collection of taverns where adventurers can rest up between exploits, meet with their contacts and fences, or find information and/or work. The Seventh Sin is one such watering hole, designed explicitly to be easily dropped into most campaign settings (or at the very least, those with a medieval pseudo-European bent.)

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