The Second Battle of Corinth
Game Info
The game uses the divisional system for American Civil War operations introduced in Hampton Newsome's At all Hazards for a very small and quick simulation of the two-day 2nd Battle of Corinth. Like their real counterparts, units accumulate fatigue and disorder, and stop working long before they are eliminated by combat. Corps and armies are activated by chitpulls, a simple order system (no writing!) captures the delays inherent in 19th century campaigning and the unreliability of individual leaders. Scale: half mile per hex 3.5 hours per daylight turn (4 daylight, one night turn per day) division level units Individual army and corps commanders
Boardgames Events
Oct232026
MadCon 2026
Oct242026
Kee Con IX
Oct242026
ICON 50
Oct242026
JGBGB - Oct 2026 - Austin, TX
1 – 4 of 14
Matches
No matches
Go World Ranking
No Data. You can be the first TOP1!