RPG

The Savage North

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From the publisher's website: “Know, oh Emperor, that between the years when the Dragon Drakkar froze the evil Serpent Empire and the rise of your own father’s domain to the south, there arose barbarian kingdoms in the Savage North…” Contained within is a Saga of Swords and Sorcery action set in cold barbarian lands, where savage warriors stalk evil monsters in mist shrouded forests. New lands and religions to explore and four adventures for OpenQuest. This book is also compatible with other D100 systems. Written by John Ossoway (author of Cthulhu Rising) with setting info and cults by Newt Newport. Now available from our Store page. Contents Guide to the Savage North. A new mini-setting filled with Tundra, Glaciers, Mountains and Barbarians. Although self contained it ties in with the setting in the OpenQuest rule book. Cults of the Savage North The Barbarian Gods and the terrifying Blood Gods detailed with full cult write ups. Adventures 1. Sellswords of the North Adventurers are working as caravan guards, and arrive at northern trading post to find it ransacked. Hired to track bandits and bring them to justice. 2. To Frost Hold Adventurers meet priestess who is on quest to recover a magical artefact from the Sorceress daughter of a Frost Giant. Their Quest leads them into an ancient fortress half buried in a Glacier where even more ancient horrors awaken. 3. The Cauldron and the Pig A priest has been cursed and thinks he’s a pig. Has to be taken to the druids in Bogdan to have curse broken. 4. The Isle of the Sorcerer An isle of riches untold and death in abundance. Appendix A: Six heroes of the North Six pregenerated characters to use directly in your games or as inspiration for your own characters. Copiously illustrated and mapped by John Ossoway, with a cover by Jon Hodgeson. Colour cover A4 120 pages with black and white illustrations. Like OpenQuest, Savage North is broadly compatible with other D100 systems. Released March 2010.

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