RPG

The Realm of the Gateway: The Science Realm

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From publisher blurb: The Realm of the Gateway is a multi-genre game set on a world that is trapped in a dimensional gateway between the dimensions of science and magic. Half the world is based on magic, half on science and technology. The game is divided into three core rule books, each one describing one part of the world and giving rules specific for that dimension or realm. The rules are consistent between realms, so all three can be combined, allowing for the genres to be blended together. The Science Realm introduces players to the world dominated by science and technology. This book gives rules for creating characters in The Science Realm, including two races unique to the realm. The first race are Androids. These are genetically engineered artificial Humans, created to be either stronger or smarter than Humans. The second race are the Cybots. A Cybot is an organic brain encased in a robotic body. Strong and powerful, Cybots are an impressive race. The book also includes lots of technological toys for the characters, from blasters and power armor to tools and vehicles. And, of course, what high tech sci-fi game wouldn’t be complete with rules for starships and spaceflight. The Realm of the Gateway system takes a unique approach to combat, psionics and magic. Combat is designed to be realistic. This makes it deadly yet exciting and rewards characters who are creative and cunning. Magic and psionics are not limited in their use. These abilities can be used all day long, as much as the person desires, so no more resource management, no more running out of power halfway through the day. Now the mage or psychic can stand side by side with the warrior, using their abilities as they wish.

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