RPG

The Ranger

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From publisher blurb: The core package of the ranger is hunting, trapping, and familiarity with the things that grow and live in the wilderness. Tracking is automatic, no roll, as it will probably come up rare enough that we didn't want you to fumble on such a key skill. Setting traps is riskier, mostly that there's a chance the trap won't work, or won't work as good as you hoped, but the move is also simple, relying largely on player creativity. You also can use Wisdom in place of Intelligence for wilderness-related lore checks, gain a damage bonus against beasts, and after the kill you can attempt to harvest the remains for food and other materials, which you can sell, or use to create tools, armor, possibly alchemical or magic items depending on what you get. As you level up you can build on what you know, or expand your repertoire: gain an animal companion (and even a monstrous one), learn strategies against large creatures (to avoid being splattered all over the place before you can topple them), hone your skills with ranged weapons (aside from likely having a good Dexterity you don't start out with any inherent advantage with them), and even draw upon the primal energies that ebb and flow throughout the land. This product contains three files. The first is a letter-sized character sheet that uses our new character sheet layout (so we could fit all of the advanced moves on the back). The other two are digest-sized PDFs, one in color, the other in black and white to make it easier to print at home. They both contain: The ranger class (which includes 29 advanced moves) New weapons, armor, and dungeon gear A Director's Cut with questions to ask yourself when rolling up a ranger, explanations/clarifications for some of the moves, nine more advanced moves we couldn't fit on the sheet (including stuff for dual-wielding in case you want to evoke a classic ranger), a fourth background we also couldn't fit on the sheet, guidelines for basing rangers on terrain types, and alternative rules for healing, poisons (including some example poisons), and traveling

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