RPG

The Policy of Truth

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From the introduction: All players have responsibility for participating in the creation of fiction fraught with tension, danger and difficulty. The tone should be more Charles McCarry than John Le Carre or, God help you, Ian Fleming. You don’t need to know much about Baghdad in September of 2004 to play. The game will provide you with all the detail you need. You should feel zero obligation to get the facts right. Real events will march on regardless of your actions. Your focus should be on humanizing everything and making it about real people making real choices than can affect their lives and the lives of those around them.

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