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The Lurker's Guide to Telepaths

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From the back of the book One of the defining features of the Babylon 5 universe, the existence of telepathy is a source of consternation, conflict, and power for all the sentient races of the galaxy. Humans legislate it, Minbari wrap it in religious rituals, the Brakiri sell it, and the Narn want it with a desperate hunger. For all its subtlety, the one thing no one can do is ignore it. The Lurker's Guide to Telepaths covers every race from Abbai to Zanderian, looking at what it is like to be a telepath in each culture. It also contains a history of important telepathic events in the galaxy and a section on telepathic experiments, their effects, and their side effects. There are new feats, new telepathic abilities, new prestige classes, and a few fan favorites updated for the second edition rules. Whether you are playing a manipulative Centauri Mindhawk or a blunt Drazi telekinetic, or if you are looking to create a dangerous telepathic adversary for your players, you will find the options you are looking for inside these covers. There is even a chapter covering what mundanes can do to protect themselves from telepathic threats.

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