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The Lion of Khartoum: Gordon's Last Stand – Game Supplement

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The Lion of Khartoum: Gordon's Last Stand The Lion of Khartoum: Gordon's Last Stand

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BoardgameexpansionPrint & PlayWargamePost-napoleonicExpansion For Base-game

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Game Info

Description

Includes twelve [12] additional Event cards, two [2] new rules, and one [1] additional scenario. Event Cards: Card No. 21 A small group of Ansars successfully infiltrates the City, causing mayhem Card No. 22 There is growing tension between Sudanese and Egyptian troops Card No. 23 Your heavy Guns fire back at enemy artillery Card No. 24 You refuse the Mahdi"s offer to surrender Card No. 25 Nothing special happens. For now. Card No. 26 Khartoum's citizens pressure you for results Card No. 27 Undisciplined Bashi bazouks cause trouble in the City. Card No. 28 You can set up a small garrison on Tuti Island to protect Fort Omdurman Card No. 29 You may opt to raid enemy supply lines. Card No. 30 Issue siege bank notes to prop up the City's economy. Card No. 31 The Shaigiya Tribe proposes to join your cause. Card No. 32 Frank Power, The Times of London correspondent, helps morale. New Rules: 6.7.1 Reserves 7.2.1 Overrun New Scenario: The Beginning of the End [it uses five of the new Event Cards] The new Event cards have been printed are quite differently. As a result, included in the Game Supplement are 20 Event Cards and 12 Banner Cards to replace the cards from the base game. Components: Twelve [12] New Event Cards One [1], four page, rules booklet Twenty [20] replacement Event Cards Twelve [12] replacement Banner Cards 9x12 ziplock All game components fit in the base game box.

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