The Hidden World
Game Info
From the Game's Introduction: This game was written for the 24 hour RPG project. I heard of the project a while ago and thought it was a great way of trying out new RPG ideas. The motivation/inspiration for this particular game came out of a number of things: (1) liking Ars Magica, but getting tired of the complexity and enormous amounts of bookkeeping required by the system; (2) wondering what an Ars game would look like set in modern times, (3) the "high die" version of Risus: The Anything RPG, and (4) a game like The Pool that gives more power to the players. And here's the result, such as it is. I wasn't able to do everything I wanted to; in particular, I started writing it as a "traditional" RPG with the assumption of only one GM - with the intention of going back and writing in an option for more player power - but then I ran out of time! Such is life, I guess. It's the best I could do in 24 hours. One thing I learned from the experience: I'm no longer 18; these days, getting only 3 hours of sleep adversely - and noticeably - affects my overall state of well being. Of course, I'd very much appreciate knowing what you think about this attempt, and any advice you have on any aspect of the game; in particular, do you think it's worth my making a Beta version of it?
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