RPG

The Hackers Handbook

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Publisher's blurb: Hacking* in MOTHERSHIP® can be a lucrative, if dangerous, skill for any crewmember to acquire. It can open doors, control gun turrets and expose sensitive information. Most *Hacking* checks are simple: an electronic airlock is locked and the Hacker makes an Intellect (*Hacking*) check and if they succeed the door is opened. Easy. However, if your scenario requires a more robust challenge, say hacking into corporate research station’s primary database, you may want to design a **NETWORK**. The Mothership Hacker's Handbook includes all the tools you need to create robust hacking challenges in Mothership or any other cyberpunk or sci-fi game. It includes: A brand new loadout for character creation: The Exploitation Loadout. Intuitive and simple rules and guidelines for building * Networks for your players to hack. A Response table for when your players fail their hack. A new system for "User Accounts" that allow everyone (not just Hackers) to get in on the action. A new equipment section with tons of tools, decks, gear, and single-use software to aid in your intrusion attempts. This supplement is suitable for characters of any level.

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