The Growing Conflict
Game Info
From publisher blurb: The conflict grows as new types of Pilots emerge, new types of Squads appear, and new Factions are born! This supplement for Beam Saber features new ways to play including 7 new Pilot playbooks, 2 new Squad playbooks, and rules for forming and managing a Faction. The new types of Pilots include: The Artificial who finds strength in having been created for a specific purpose. The Captain who commands fire teams of NPCs. The Hero who is the symbol for a cause greater than themself. The Proxy who uses their digital existence to find secrets. The Rookie who brings foolish hope to the battlefield. The Transformed who has an Other within them, allowing them to fight without a vehicle. The Wielder who is an arm that holds The Weapon. The new Squad playbooks include: The Crew who are bound by their shared Cause. The Double Agents who live secret lives to work for the enemy. The new Faction management rules include: forming an entirely new Faction. Faction scale Entanglements. assigning subordinate Squads to Missions. working to stay inside of your Faction's Leadership.
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