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The Grid

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Description

From publisher blurb: The grid - the endless runway of neon-lit data that hackers, codeslingers and A.I.s call home. It has invaded every part of modern life and made itself an unavoidable spectre that watches, listens and controls the lives of the careless and unwary. In this supplement for NEON CITY OVERDRIVE the grid is explored and explained, providing you the tools to take your games off the street and into the digitized wonderland of the sprawling data network. This book includes: Jacking in: How the grid is used, including descriptions of the key infrastructure and technologies such as the holographic overlay, data hubs, private networks and interface gear. Exploring the grid: Getting around the grid, descriptions of key locations and dozens of story hooks. Run the digital streets, hang out in Underwire, marvel at the mysterious Beam or ride the information super-highway that is the ribbon. New hazards and threats: Dangerous locations, enemies and programs are presented to threaten codeslingers and spice up grid runs. Watch out for data storms and oubliettes, defy grid cops and gate guardians and avoid the dreaded black ICE. Playing the grid: Advice on using the grid in your games, new grid-specific conditions and traumas, and further guidance on the process of piggy-backing grid observers. Trademarks and gear: Twenty-five new trademarks, advice on playing an artificial intelligence and examples to help you represent grid technology and programs as special gear. The Grid continues to expand the world of NEON CITY OVERDRIVE with new character options, enemies and story hooks. Use the information as presented, or use the advice provided to adjust the setting details to fit your own vision of how cyberpunks interface with the virtual world.

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