The Great Glacier
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From the Back of the Book: "A village is only as livable as its surroundings. We are caretakers not only of our homes, but of our world." -Inum Strange sentiments, perhaps, from one who lives in what many perceive as a frozen wasteland, but the philosopher Inum speak for the Ulutiun people of the Great Glacier. Their tribes share that icy landscape with arctic dwarves who enjoy sun-bathing, sled-animals that are hardier than dogs, and fierce monsters that live nowhere else - and thrive in the freezing air. The Great Glacier is the first supplement for the Forgotten Realms campaign setting to detail an Inuit-based culture. In this booklet is fact-based information on building a snow-house, suviving in sub-zero temperatures for extended periods of time, and more ideas for fantasy campaigning in an arctic setting. For those who are tired of the normal, temperate, "you-meet-in-the-tavern-and-proceed-to-go-adventuring" games, here's something completely different. Make sure your characters dress warmly - it gets nippy at night on the Great Glacier.