The Goblin Hulk
Game Info
From the back of the book: Nasty Brutish and Short Meet the Goblins! No one welcomes the goblin horde into their land. No one wants the goblins as guests or friends. No one, not even the other monstrous races, trusts the goblins. They are as the locust, a ravenous swarm consuming or despoiling all within reach. Normally, they are held back by the armies of civilized nations but the New World lacks an organized defense. The first goblin ship has laid anchor off the shore of the New World, a massive hulk that holds together despite its improbable construction. It is a ramshackle floating fortress with countless goblins nesting within it. Its very presence destabilizes the region and if left unchecked, the goblins could overrun the New World. 5 New Monsters 2 New Templates 7 Major Areas 1 Goblin horde & a whole lot of trouble! User summary: This is the second book in a series describing Role Playing Public Radio's New World campaign setting.
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