boardgame

The Ghost War Campaign: The Siege of Terra – Part 1: The Opening Gambit: Australia

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2-6
120
BoardgameScience FictionMiniaturesWargameBookExpansion For Base-game

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Description

The Ghost Fleet has breached the Alpha Centauri System and a raging battle still continues on its surface. The majority of the Terran Alpha Centauri Fleet has withdrawn to protect the homeworld of humanity. The ruthless Ghost Fleet has doggedly pursued them all the way the the Sol System and is making its way toward the blue and green marble of our mother world. Fleet personnel have been recalled to their ships and duty posts across the system. Leaves have been cancelled and service men and women wait in lline to get back into orbit or for flgihts to their home bases. Civilian all over the world flee the cities to take refuge in the mountains and deserts in hidden subterranean shelters. Cities convulse in fear and panic as word spreads of a coming invasion by alien forces. Everywhere on the Earth civilians seek shelter and protection from the coming apocalypse. The roads are clogged with vehicles of all shapes and sizes as people attempt to flee the cities. Citizens arm themselves and hoard food and water in bomb shelters, basements, schools and public buildings. Thousands die in the panic... Local militaries worldwide go on their highest alert status and soldiers swarm over vehicles, loading them with ammunition and fuel. Strategic bombers take off an begin a slow circumnavigation of the globe, waiting for the call to bomb any enemy invasion site. Troops move into prepared positions and the new planetary defense forts warm up their reactors and begin running diagnostics on their huge railguns. Orbital Defene Platforms warm up their own guns and begin searching the sky for hostile vessels. Fortress Earth awaits... 6 more scenarios and background information on the Opening Gambit in the Siege of Terra, the Battle for Australia. —description from the publisher

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