The Four Magics
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Subtitle: A Sorcerous M&M Superlink Supplement From the Introduction: The M&M rulebook describes only one version of magic: Sorcery. This is an exceptionally potent power, both flexible and useful. It reflects most comic-book magic relatively well. However, most magic systems portrayed in fantasy novels and in folklore (or modern religions) are quite different from comic-book magic. They are not always fast, not always reliable, and typically have a lot more "flavor" to them. Sorcery might be a great power, but it’s a little bland. What we hoped to do here is make magic a little more... well, a little more magical and mystical. To this end, we’ve created four new systems of magic suitable for use in M&M games which concentrate more on fantasy settings, or for when you just want a different take on a sorcerous character. These magic systems can be used on their own, or as inspiration for how to alter your own game’s Sorcery power. There are also a few new extras and flaws which were created in the process of making these magic powers; we think of them as "tools to make the tools." Perhaps you might find a use for these on other powers as well.