RPG

The Erwinian Roleplaying System Core Rules

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play The Erwinian Roleplaying System Core Rules and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

RPG Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemCore Rules (Min Needed To Play)

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

Publisher's blurb: The Erwinian Roleplaying System is a multi-generational labor of love initially created by Eric Erwin and his father Jim in the 1980s, developed through the 90s and 00s, compiled and edited by his son Joseph in the 10s, and finally published in the 2020s. The project has grown to include Joseph’s wife Emma and his brother Emmett. Borrowing some core concepts from the OSR tradition, Erwinian has since evolved into something all it’s own. The Erwinian Roleplaying System is designed as a universal framework which can be adapted to many settings, both pre-made or created by the GM. The system thrives on flexibility and creativity, with GMs and players being given the freedom to interpret the rules in their own way and develop new rules through creative discussion. Using the Core Rules as a jumping off point, they are encouraged to make their own spells, their own programs, their own abilities and so much more. The Core Rules has much to offer, but the Settings are the real meat of Erwinian. Each one comes with unique ancestries, races, species, occupations, skills and rules which flesh out the feel of the world. The Magic system in The Fantasy Setting is designed for total creative control with only a few guidelines, as is the computer program system in the Science Fiction Setting. Erwinian has no levels and no point-buy skill increases; skills go up by small amounts by achieving a success after a number of failures. Each character has a Race/Species and Occupation which serve as “skill packages” for each setting. From there, any character can define themselves however they want. So long as it can be learned, the GM and players maintain a discussion about the character’s progress. Characters can learn skills not usual for their Occupation, or even develop new powers not covered in the original game. Erwinian is all about being able to organically and realistically develop your characters over time. Since any skill roll in the game can be made as a d20 or d% roll, players can choose which one works best for them. Mechanically, Erwinian is a “roll under” skill system, where how low under your skill you roll determines your degree of success. Combat is based off of a blow-by-blow, potentially deadly system. Characters in combat can often handle themselves, but there is always that chance of things going suddenly very wrong using our unique critical hit system. We hope that you enjoy this system as much as our friends and family have over the decades of play!

Random Games

China's Navy: Ships and Aircraft of the People's Republic of China, 1955 - 2021

F.C.M.T.: Fighter, Cleric, Magic User, Thief

Deep Rock Galactic: The Board Game

Hansel vs. Gretel: Feywild Civil War

Vapor World: Over the Mind

Don't You Forget About Me

Disciples: Liberation

THE iDOLM@STER: Starlit Season

Mojee

Bamboo