RPG

The Chronomancer's Guide to the Future

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From publisher blurb: The Chronomancer’s Guide to the Future is the essential reference for every Fifth Edition roleplayer who wants to time travel to and play in an incredible cyberpunk future. It contains rules for time traveling, crafting advanced machinery, new backgrounds, feats and skills, modern exploration and combat, equipment, spells, and much more. This guide immerses you in a world of futuristic adventure. Explore digital cyberspaces and deadly alleys. Battle robotic monsters while searching for legendary relics of old. Gain experience and power as you trek across time and space with your companions. The time for heroes is now. Will you answer the call? This has been a product over 400 days in the making. Starting as a small leap into a modern campaign, the Chronomancer's Guide to the Future quickly became a juggernaut of rules, tips, and tricks to running a time-hopping campaign for Fifth Edition players that were obsessed with the future. Within this guide you will find: 156 x Illustrated pages to get the imagination running 3 x Alternate Theories on Time Travel 4 x New Mechanics on Augmentations, Driving, Hacking, & Complex Device Crafting 10 x New Factions, Guilds, & Major Corporations 6 x Modern Gods 1 x New Plane of Existence ("Cyberspace") 8 x New Vehicles 6 x New "Potions" 3 x New Viruses 4 x New Diseases 2 X New Conditions 2 x New Races ("Mechanoids") 2 x New Racial Traits 4 x New Backgrounds 6 x New Feats 24 x New Subclasses 27 x NPC's of the Future 50 x New Minor-Feats ("Augmentations") 13 x New Weapons & Ammunition 12 x New Armors 19 x New Modern Items 6 x New Modern Tools 12 x New Specialty Devices 6 x New Magic Items 35 x New Spells ("Chronomancy" & "Technomancy") 1x Level-1 adventure introducing time travel to your campaign (SET IN HELL?!) 28 x New Monsters 5 x Random Tables for building your future

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