Tech Noir 2.5
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Author's blurb from website: Tech Noir originally started out as a conversion of Cyberpunk 2020 to the D20 system. As time progressed, I realized that 1) I think I've got a pretty good idea here and 2) D&D 3e wasn't what I was going for. So, it's become OGL (not D20 licensed), and many significant changes have been made to the core system since I started work on it. The last "finished" version I have done is Version 2.5. Features of this version: * mid20 core die mechanic * 5 core classes * reworked stat/HP system * grim 'n' gritty combat and firearms rules (thanks Ken Hood) * reworked karma/XP system Currently, I'm rewriting it mostly from scratch again. I'm not sure I'll ever be happy with it, but here's what I have in store for version 3.0: * classless character creation and progression * Traveller D20 style lifepath character creation * actually finished cyberware system * actually finished netrunning system o I never got around to finishing these before the last Great Rewrite