boardgame

Taikalamppu: Kadonneen taikalampun etsintä

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2-6
60
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Description

Description from the box: The story goes: Living the year 1490 in a small mountain village of Kabbudal. On a midnight happens the that what has been fiered: the bandit chieftain Amzeh Kwallabin leads his mountain bandits to steal the most precious treasure from the village, a powerful magic lamp. With the help of the spriti of the lamp the village has survived many a dangers: plague, sandstorms, fires and harsh winters. That's why the people of the village are terrified. The lamp must be gotten back. The strongest men of the village try to search for the lamp in a horrific sandstorm. Men are lost, but the lamp stays hidden. Time goes on, generations change. Afther hundreds of years the story of the magic lamp is only a legend. Afther five hundred years. It is year 1990. There is a hum going on in the village of Kabbudal. The explorers from the Gobi desert have brouht an unbelieveple information. The magic lamp lies still burried somewhere on the vast desert. During the excavations they have found a map, telling about the hiding of the lamp. It can be concluded that banditchieftain Amzeh has written down the hideout for the lamp, but then died for the drienes of the desert. Unfortunately no one can read the bizare markings on the map. Only the last sentence is clear: Find the lamp - becouse it will never lose it's power. The bravest of the village are summoned. They are tasked to to retrieve the Magic Lamp quickly, defining all the dangers. A uniquelly dangerouse mission awaits these adventurers... and you are one of them. Rememper to be careful

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