RPG

Swordbearer

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Game Info

Description

An innovative system involving no classes but uses spheres of skills, similar to what was later used in Paranoia 1st Edition. There is no money, but instead a rise or fall in social status which governs a character's material status. Magic is based on summoning spirits and controlling elements. The conflict resolution is D100 under skill rating for unopposed checks or D100 + stat or skill vs D100 + Stat or Skill with the highest total being the winner.

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