Supply Drops and Safehouses
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From publisher blurb: A sourcebook for use with the Ghost Ops Modern Covert Operations RPG This sourcebook provides rules for the use of safehouses and supply drops during play, with special suggestions for unusual situations. These can range from finding a safehouse in an area where the Player’s agency has nothing prepared to calling in a supply drop of firepower into a country with strong border security. No matter the need, this book has it covered. In addition, the sourcebook contains a chapter full of suggestions for safehouses and another for methods of dropping supplies all over the globe. These examples are kept mostly generic, though there are some examples that can lend some personality to their existence in game. Hunkering down for the night in a non-descript hotel room is nowhere near as memorable and exciting as having to fight for space in a street side motel against a group of junkies who got there first. Lastly, the book rounds out with a short chapter covering scenario and campaign ideas for using this material. Just getting to a safehouse can be an adventure in its own right. And what happens when the ballistics drop you requested falls into the hands of a local street gang?