boardgame

Superpowers at War

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2-2
120
BoardgameWargameModern Warfare

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Game Info

Description

The Superpowers at War game presents two hypothetical regimental level campaign scenarios set in West Germany following the hypothetical outbreak of a conflict between NATO and Warsaw Pact countries. The game is played in a series of double-impulse game turns, during which the initiative (first move, first attack) may pass from player to player. Movement and attacks are halved in the second impulse. The ground scale is 4 kilometers per hex, with each game turn representing about 24 hours.

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