Summoners
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From publisher blurb: Characters in rpgs often have abilities are not tied to their class, race or skill, although they may be related/useful to it. These are called Feats. They may be combat related, a way to tweak spells or even to do with the crafting of an item. Some will be useful to almost everyone, others only in very certain circumstances. The feats inside: Damage Stability - The summoner or Eidolon base damage increases Devoted Eidolon - The moral bonus vs Will saves increase Greater Bond Senses - Increase the number of time bond sense can be used per day Spell Amplifier - Spells cast through the Eidolon have a small boost Stronger Eidolon - The Eidolon is a tad more powerful Stronger Evolutions - The Eidolons evolutions are better Stronger Summons - Non-Eidolon summons gain a small amount of power