Stealth
Game Info
From publisher blurb: In-depth infiltration rules, stealth spells, and more! Ideal for groups that focus on heists, assassinations, and other stealth missions. Keep up the spirit of old-school adjudication with updated, clear mechanics for subterfuge. FTD: Stealth has subsystems for: Infiltrations New approaches to "stealth" Poisons, garb, and underhanded sundries The new Infiltrator archetype 18 new stealth-centric spells Details and guidelines for GMs running stealth missions
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