RPG

Station Assault

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From publisher blurb: Eight years ago, the enemy took Hilder Station. It’s time to take it back! The PCs are an infantry or marine fireteam in the first wave to hit the docks. They’ll retake the station, corridor by gruelling corridor. Since this is the science fiction equivalent of street fighting your way across a big town or small city (population approx. 130,000), this is a combat heavy scenario. There are also opportunities for combat engineers to make use of their skills to get past the defences and all those pesky safety features designed to stop fires spreading or the atmosphere venting to space. The setting is a space station with spin gravity – a rotating Stanford torus design. So there is no artificial gravity. Resources for the GM include: Description of the space station and its normal day-to-day function; GM and player versions of maps of the strategically important sectors of the decks; A map template for you to design your own decks; Details and maps of important buildings; Equations for calculating line of sight on a curved deck (in case you want a bigger or smaller space station); Enemy tactics and plans for the station defence; Story seeds for an optional training scenario, with an opportunity for an inter-service bar brawl; Bios for a whole platoon of NPCs with whom the GM can utilise on this and future missions.

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