RPG

Starship and Pilot's Compendium No. 1

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Starship and Pilot's Compendium No. 1 and make friends!

@
Offline
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

RPG Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
-
Unknown
RpgitemScenario / Adventure / ModuleSourcebook (Rules/options To Enhance Play)Campaign Setting (Game World)

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

From Introduction: Rocketship Empires 1936 is a campaign setting for a pulp - space opera. It is meant to be used with your favorite table top roleplaying game system. Admittedly some games will support the Rocketship Empires setting with less fuss than others. In particular, games written for the science fiction genre which already include a starship combat system and a means for handling psionics and alien technology will require less work on the part of the game director and players. With that in mind, everything presented in the Rocketship Empires books is meant for use in a table top roleplaying game and not in a war game. This is to say that the ideas presented for starship construction are merely an aid for directors whose table top rules do not include a starship combat and starship building system which can be easily tweaked into the WWII pulp style starfighters and ships featured in RE. If your rules already include a starship combat system and ship construction guide, simply review what is presented here and dump the unnecessary structure so you can convert the ships into the system you intend to use. The bottom line is that in a roleplaying game the structure should serve the fun of the game and not restrict it. When I create starships (like those featured here) I start with the ship construction guide in the back of the core book and then I go wild, writing in broad strokes to achieve the ship I wish to create. I usually base the ships on a historical craft but not always. I do not allow myself to be hemmed in by the location requirements or basic concepts and neither should you.

Random Games

Caught-Cha!

Say When!

La Grande Armée: The Campaigns of Napoleon in Central Europe

Viva!: Revolution in Mexico

Das kaufmännische Talent

Edgehill 1642

Go Tell the Spartans

Grunwald 1410

EXO-Squad Game

Eylau: Napoleon's Winter Battle, 1807