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Starflight

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RpgitemCore Rules (Min Needed To Play)

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Description

from the PDF This is the Starflight Role-Playing Game (SFRPG) First Edition Core Rules. Starflight is an RPG-style adventure game created by the folks at Binary Systems back in the ‘80s. It has developed a large following throughout the years from all types of gamers. In Starflight (SF1), the player takes on the role of the captain of a starship for a corporation known as Interstel, and must save their home planet (called Arth) from a number of catastrophes. In the original game, this involved neutralizing the Crystal Planet, whose destructive effects made stars undergo catastrophic “flares”. In the sequel game, Starflight 2: Trade Routes of the Cloud Nebula (SF2), the object was to secure the source of the alternative FTL fuel known as hyneum, giving Arth a chance to repel an imminent invasion by the Spemin. The book you're holding in your hands now is a pencil-and-paper (PNP) role-playing game adaptation of these original games. These rules have been designed to be as flexible as possible, so that players of SFRPG may be as detailed or as carefree as they'd like to be while playing the game. They've also been designed such that players may play a game very similar to the original games, or have a much different type of adventure within the Starflight Universe. To play the Starflight Role-Playing Game, you’ll need the following equipment: • At least two ten-sided dice (2d10) for each player. One of these should show multiples of 10 (a d10x10). If one is not available, the dice should be distinguishable from one another, with one of them designated as the “d10x10”. • Pencil and paper. Pencil is preferable to pen, as it can be erased more easily. • Some kind of screen for the “gamemaster” (GM), in order to conceal their rolls. • Access to at least one copy of these rules. • While not strictly necessary, some GMs may prefer to have a calculator handy in order to help with more complex calculations.

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