Spring
Game Info
Each player starts with one meeple at the starting space with the red flag. The goal of the game is to reach the center space (blanket) with all meeples of ones color (4 or 2). Movement is determined by a die. Only on the roll of a 6 another meeple may enter the game. If a meeple gets to a cove it may jump over the blue spaces, if the result of the die allows it. Otherwise it has to take the long way around the cove. If a meeple gets on an occupied space, the other meeple is thrown into the water and has to start again. —user summary
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