RPG

Spheres of Might (5E)

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From publisher blurb: There’s so much more to martial combat than swinging a sword, and so much more to non-magic characters than waiting for the next fight. Spheres of Might is a new approach to building martial characters in your fantasy games, here updated and adapted for 5th edition fantasy. With 22 Martial spheres at your disposal, Spheres of Might grants incredible new options to your martial characters, whether you are a hulking berzerker, a cunning scoundrel, a charismatic leader of soldiers, and more. These martial spheres can be bought into with subclasses, feats, or 7 new base classes, letting you build virtually any martial combatant you desire, giving them not only new and engaging tactical options, but also letting any character become as useful outside of combat as they are inside. Within this book, you’ll find: 7 New Classes — including the armiger, the artisan, the alter ego, the commander, the conscript, the scholar, and the striker. 22 Combat Spheres — granting a host of new abilities based on concept, including alchemy, athletics, barrage, barroom, beastmastery, berserker, brute, dual wielding, equipment, fencing, gladiator, guardian, leadership, retribution, scoundrel, scout, shield, sniper, tinker, trap, warleader, and wrestling. Legendary Talents — for when games deserve to become truly epic, legendary talents allow games to reach beyond the gritty to truly mythical proportions, including leaping mountains, stealing skills, and bending armies of monsters to your will through sheer force of personality.

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