RPG

So You Want To Be an Adept

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From publisher blurb: A supplement for Pathfinder 1st edition, providing a variety of archetypes and options for the Adept NPC class, including 6 new archetypes, suggested additions to the spell list, 7 feats and 11 traits. The adept NPC class is designed to fill the role of a basic spellcaster: the village hedge-witch or minor village priest, capable of a little healing, a little blessing, and conjuring flame in an emergency. With the increased range and variety of magic in the Pathfinder Roleplaying Game, though, the adept leaves some gaps unfilled: the minor dabbler in alchemy; the wise woman said to bargain with brownies and lift curses; the spiritually-sensitive neighbour beloved of more modern genres where gunslingers, mesmerists and investigators might feel at home. This book is an attempt to flesh out the adept to make them more flexible as NPCs, and perhaps more interesting as allies or followers of the party. The community healer is a mainstay of remote villages and roaming bands, knowledgeable in curative magic and alchemy. The cunning folk gathers fragments of lore from any magical tradition into a patchwork whole, and keeps the peace between mortals and the temperamental fey – or turns them against unfortunate neighbours. The devotee serves a deity with homespun prayers, and upholds the traditions and ceremonies of their community. The fortune-teller advises their fellows on auspicious dates for harvesting and planting, predicts danger and casts horoscopes. The lay ritualist studies occult rituals to perform feats beyond the reach of their limited magical talent. Finally, the sensitive is attuned to psychic phenomena and the spirit world.

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