mobileconsole

Sid Meier's Civilization Revolution

star-emptystar-emptystar-emptystar-emptystar-empty

Where To Play

Find gamers to play Sid Meier's Civilization Revolution and make friends!

@
Online
0
Matches At Gamers.online
0
People Looking For Players
0
Locations At Gamers.online

Conquer the World-Rank #1 in r

Make every match of r count, earn GO XP, and be #1 in your favorite Video Game. Start now and create your CV at Gamers.Online!

Matches

No matches

Console Games Events

No matches

Game Details

Overview
Game thumbnail
star-emptystar-emptystar-emptystar-emptystar-empty
1-4
Unknown
Videogame

Go World Ranking

No Data. You can be the first TOP1!

Game Info

Description

"The main game of Civilization Revolution begins in 4000 BC, with a lone settler in the middle of a little-explored region. That settler has the capability to found a city, which, depending on its specific mix of geographical surroundings, begins harvesting food (for the continued growth of the city), production (for the creation of units and buildings), and trade (that can be then turned into either research points or wealth). Over time, further settlers can be created, forming new cities; buildings can be built to improve each city's overall productivity; military units can be formed, focusing either on defense, offense, or exploration; technologies can be researched, allowing for newer buildings and units; etc. Buildings in a final category, "Wonders," can only be built in one city per game, and provide major advantages to the civilization that builds it, either across their entire empire or just in the building city, depending on the Wonder. Meanwhile, rival civilizations are encountered, which can be both valuable trade partners, strategic allies, or dangerous enemies. Ultimately, each civilization competes for land and resources with the purpose of eventual military, technological, cultural, or economic domination. Civilization Revolution is a turn based strategy game, with every "turn" representing the passage of several years within the game, which changes from 100 years in the beginning to two years by the end, reflecting the faster pace of contemporary society made possible by technological advancements. Later-era units and buildings are also more "expensive" to build (in terms of production points) than earlier ones, which is matched with cities' increased efficiency and population. Where the early game tends to be focused on exploring and expanding one's empire, the later game is dominated by the interactions forced upon the player by rival civilizations." Source: Wikipedia, "Civilization_Revolution," available under the CC-BY-SA License.

Random Games

DC Comics Deck-Building Game: Martian Manhunter promo

ATC Simulator

ATC Simulator 2

A Race to Rescue Snow White

quroma

D&D RPG Starter Set Quickstart

Verkehrszeichenspiel

Air Havoc Controller

Harry Potter and the Deathly Hallows: Part I (DS)

El Alamein: Turning Point in the Desert