Shanghai
Game Info
Players bid for the right to chose which of three locations the 'marker' will go. Once there, any of the players can score for having a corresponding card, for that location. However, things are complicated by the fact that your payout for using the card, varies with a clock type of mechanism. The goal of the game is to score enough points, to overtake a non-player scoring token, which advances throughout the game. Awards 1997 Vuoden Perhepeli Re-implements: Holiday
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