Seven Years: A Wargame
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Seven Years is a war game designed to be simple and efficient. At the core are: a two-table engine, the five status definition of units, a flexible command system that can span from cumbersome to almost Napoleonic and last not least a more fluid game sequence, than most common rule sets can provide. While operating at brigade level, it is designed to keep a balance of overall action versus micro management of the troops. For my taste, so called “friction of battle” is a good thing as long as it doesn‘t bring all action to halt or replaces the player entirely. The game system also gives a bit room to manoeuvre. Let us trust in the discipline and drill these soldiers were exposed to on a daily basis. —description from the publisher